GARDEN OF aETHur

GOA

Garden of Aether is a real-time computer simulation in which non-playable characters (NPCs) autonomously interact with a digital environment. Every generation of the characters builds a new audiovisual sculpture. The autonomous cameraman observes and documents this whole process. Building the sculptures consumes resources and the computer temperatures increase, while the digital environment becomes more polluted. Every generation ends with a run to the fire exit and gets replaced by the same behaviours.

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Test Subjects

Landscape

The visual and sonic landscape gets more saturated with the growing generation count. Causing the computer temperatures to rise. Until inevitably, the computer overheats.

Sculptures

Each sculpture is a unique product of a generation. The sculpture contains an audio sample designed by Frank Bink, which also triggers audio-reactive visual effect.

Installation

The simulation runs on a custom-made computer, screen, and a quadriphonic sound.

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GARDEN OF aeTHur GARDEN OF aeTHur GARDEN OF aeTHur
Concept/3D art
Adam Centko
Lead development
Eusebi Jucglà
Audio Samples
Frank Bink
Production
David Veneman
Typeface (Tonka)
Celine Hurka
Website
Manus Nijhoff
3D modeling
Samuel Rynearson
Commissioned by Slagwerk Den Haag
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